Tag Archives: traditional animation

Some more FX work from work…

Here we have a small rocket blasting off, busting a hole in the ceiling, and debris raining down on the blast site. It’s a quick little shot but I was very happy with the energy, complexity, subtlety and depth I … Continue reading

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New Job, New Stuff….

Can’t share a lot from my new job, big NDA in place. Full time Senior Animator (though I’m not sure the title encompasses what I’m actually doing). I’m in charge of a group of about 5 people, animation for YouTube. … Continue reading

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Effects Week 10: Explosion

This could have a bit more flourish, some more emphasis on the initial “bang” and the ring of smoke that emits could curl downward and show a bit more interesting direction. Obviously, the next step would be to incorporate some … Continue reading

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Effects Week 9: Splash

This is actually the first rough practice for some of the brief water effects that are going to be in my thesis film. General notes on this very rushed assignment was to spend more time on the follow through. A … Continue reading

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Effects Week 8: Vortex

I chose a whirlpool / tornado via magical transformation for this effect idea. General notes were to add a bit of a follow-up wisps, kind of plus up the end (that’s a common kind of note this semester, but I … Continue reading

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Effects Week 7: Lightning / Electricity

Major notes were that the held frame was too long, which is true. A suggestion that the lightning should arc straight to the figure, and not have that frame where it is half way there (I totally agree) and that … Continue reading

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Effects Week 6: Billowing Smoke

General notes here were to simplify details and then to add a bit more design to the overall shape of the plume, so it is not so “straight funnel” shaped. In addition, as the lines would become simplified, there would … Continue reading

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The master and his craft…..

Big things on the horizon for this semester. However, being the first week, here’s a little throw away pencil test, assigned to test out our equipment so the instructor could feel confident we were all ready to move forward. This … Continue reading

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Traditional Animation 2 Final: Daffy Duck and Yosemite Sam.

I had been waiting on a final, thorough review of this before I posted it, but I haven’t yet received it. I have gotten a grade (A), and I can tell you some of the ongoing notes the instructor and … Continue reading

Posted in Animation, Character Turn, Grad School, Includes Audio, Traditional, Traditional Animation 2, TVPaint | Tagged , , , , , , , , , , , | Leave a comment

Heavy Lifting…

Here is a project that was spread over three weeks, and was pretty hectic. There was a lot of action before, where the character walks in and sets up the scene. It was quickly eliminated because the instructor and I … Continue reading

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Revisions and additions: Goose Sneak and Zip Out Edition

So this was two assignments combined, and will probably be the only one I do in color this semester. It’s too time consuming, and the benefits are nill when you have to rush the ink and color. Plus, I like … Continue reading

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Standing from sit, walking from stand…

There are two versions of this, mainly just so I can show it to students as an example of coming up with something, not testing it appropriately, and then realizing when you’re done that it’s kind of garbagey. The first … Continue reading

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Critique! Improvements! Animation! Joy!

I rushed back to the studio to add two frames, and a little tie follow through to my project before the deadline midnight tonight. The frames were suggested by the teacher, he totally agreed that the standing after the antic … Continue reading

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Hhhrrrmmpphhhffttt…

Week 1 in Traditional Animation II consisted of doing a character design and a five point turn. I got a B. I’m not entirely sure why, but that’s okay. It is definitely B work. You can see that I messed around … Continue reading

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An animation with love and kisses.

This is my final for Grad Level┬áTraditional Animation 1 at the Academy of Art University. There are some timing and spacing things I would like to adjust, I just want the acting to be┬ámore subtle, but that is something I … Continue reading

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Final Project Animatic…

Going ahead and putting this up so I can discuss it with the students in my 2D Animation Principles course. Not sure what the grade will be on it (turned it in with 15 minutes to spare on the deadline), … Continue reading

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Hippo Walk Cycle…

This one hasn’t been graded yet. I just finished it. Well, I finished it a few hours ago really, but some technical problems in trying to assemble this presentation version held things up. It’s not perfect, but I had a … Continue reading

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3/4 Double Bounce Walk

This week I had to produce a 3/4 front view walk cycle. It’s something I’ve had to do once or twice professionally, but it’s not that common to see in the Flash / mid-budget TV, Video Game, Interactive animation world. … Continue reading

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Rough Double Bounce Walk

I’ve always been intimidated by the double bounce walk. It has a lot to do with a general lack of understanding. I’ve attempted them a couple of times, and done a few professionally, but I’ve always just dove right in … Continue reading

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Cartoon Takes….

I’m a big fan of takes. Especially the takes of Tex Avery and Bob Clampett. In my professional life I have done a few takes, but frankly a take in Flash for the kind of productions I’ve worked on, and … Continue reading

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Acting: How not to do it.

Note to self: When the assignment asks for a short performance where a character goes through THREE pose / emotions, do not lose your brain and do something like an idiot. An important lesson you hear a lot in schools, … Continue reading

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Curvy Princess (<--- should get some search hits, right?)

Last week the lesson in Traditional Animation was mastering the timing for a stagger. I envisioned a little storytelling scene with a nontraditional princess prying open the jaws of a huge slain dragon, freeing her cowering and pathetic Prince Charming … Continue reading

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Who dat smooth operator knocking down dem’ Traditional Animation A’s?

It’s me baby. This first one got some timing notes, but I haven’t had a chance to revise it. It still merited the A. Unfortunately, it was pretty difficult. Our assignment was to do two head turns. One in full … Continue reading

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One more week off, and then it’s back to teaching…

The time off from teaching has not been nearly as fruitful and relaxing as I had hoped. The “perspective” course I’m taking in Grad School is incredibly time-consuming. Both courses are challenging, but I don’t find myself feeling as rewarded … Continue reading

Posted in Animation, Drawing from Imagination, Grad School, Graphic Novel, Middennaught Special, Traditional, Traditional Animation 1 | Tagged , , , , , , , , , | Leave a comment

A cannon ball, and a balloon…

I’m familiar with the concepts behind both of these, but it was nice to sit down and work my way through them, revising and tweaking until I really got what I, and my instructor, wanted. I may come back and … Continue reading

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Grad School Semester 2: Week 1

Geeze, what a week. So I’m taking two courses, and so far, one of them is already busting my ass. Try to guess which one. Drawing from Imagination: Our instructor was (that’s important for later) an established comic book and … Continue reading

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