Tag Archives: effects

Smoke and some final rocket blasts.

Smoke released from the opening of a large mechanical door. Uncomposited. Smoke from a trailing rocket as it crashes out a hole in the roof. Uncomposited, of course. Rocket revving up and blasting off. Animated in Adobe Animate (flash) with … Continue reading

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FX Animation from work.

Doing plenty of storyboards, character builds, and character animation as well, but that stuff is too specific to our NDA that I can’t share it. Here’s a smattering of VFX. This is light falling over a highly reflective metal object. … Continue reading

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Some more FX work from work…

Here we have a small rocket blasting off, busting a hole in the ceiling, and debris raining down on the blast site. It’s a quick little shot but I was very happy with the energy, complexity, subtlety and depth I … Continue reading

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Enjoying my recent opportunities to do some FX work.

Can’t take a ton of time on it, because the turn around time on the production is quick, but I’m using my position to get a hold of any chances I can to work on FX. Here’s a little rocket … Continue reading

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Effects Week 10: Explosion

This could have a bit more flourish, some more emphasis on the initial “bang” and the ring of smoke that emits could curl downward and show a bit more interesting direction. Obviously, the next step would be to incorporate some … Continue reading

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Effects Week 9: Splash

This is actually the first rough practice for some of the brief water effects that are going to be in my thesis film. General notes on this very rushed assignment was to spend more time on the follow through. A … Continue reading

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Effects Week 8: Vortex

I chose a whirlpool / tornado via magical transformation for this effect idea. General notes were to add a bit of a follow-up wisps, kind of plus up the end (that’s a common kind of note this semester, but I … Continue reading

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Effects Week 7: Lightning / Electricity

Major notes were that the held frame was too long, which is true. A suggestion that the lightning should arc straight to the figure, and not have that frame where it is half way there (I totally agree) and that … Continue reading

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Effects Week 6: Billowing Smoke

General notes here were to simplify details and then to add a bit more design to the overall shape of the plume, so it is not so “straight funnel” shaped. In addition, as the lines would become simplified, there would … Continue reading

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Effects Week 5; Whispy Smoke

Intro to Effects: Week 5 Whispy Smoke from John T Hill on Vimeo. General feedback was that this was good, good shapes, very imaginative, but that another round of inbetweens for the whole lot would slow it down and make … Continue reading

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Effects; Week 4 (Wave Principle)

Rather than do another flag or something similar, I wanted to challenge myself with a much more complex shape, but also push it as cartoony as I could. The whole time I was working on this I kept thinking “Totoro, … Continue reading

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Effects; Week 3 (Raging Fire).

It didn’t turn out as nicely as I had hoped, but it was a ton of work to try and get done in a single week (week translates into about 12 -16 hours tops, considering my other classes, tasks, Hipposterous, … Continue reading

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Effects; Week 2

It’s always important to start with reference, regardless of what you’re animating. This is my sister, and I shot several takes on my phone. This footage has been compressed down a lot from the HD quality footage I looked at. … Continue reading

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