Tag Archives: animation

Some more FX work from work…

Here we have a small rocket blasting off, busting a hole in the ceiling, and debris raining down on the blast site. It’s a quick little shot but I was very happy with the energy, complexity, subtlety and depth I … Continue reading

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Enjoying my recent opportunities to do some FX work.

Can’t take a ton of time on it, because the turn around time on the production is quick, but I’m using my position to get a hold of any chances I can to work on FX. Here’s a little rocket … Continue reading

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New Job, New Stuff….

Can’t share a lot from my new job, big NDA in place. Full time Senior Animator (though I’m not sure the title encompasses what I’m actually doing). I’m in charge of a group of about 5 people, animation for YouTube. … Continue reading

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Pokemon Gym Leader – sona Meme.

Found some time this past weekend to make a late entry to the #gymleadersona meme. My Pokemon Gym leader would be a ghost / dark leader who prefers goofy spooks to serious paranormal presentation. The gym would be like a carnival haunted … Continue reading

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Ruff Ruffman (Older Animation) Humble Media Genius

Here are a bunch of Ruff Ruffman shorts I animated over the past 2 or 3 years. I kind of forgot about them and then realized they’d been on youtube for quite a while. These were done with my good … Continue reading

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A bunch of random art.

You’ll have an easier time following me on tumblr or instagram, but here’s a big ole’ art dump just to stay current.

Posted in Animation, Digital Painting, fan art, Flash, Illustration, Markers, Monsters, Pin-up, Prehistoric Beasts, Self Promotion, Sketches, ToonBoom Animate Pro | Tagged , , , , | Leave a comment

I don’t post here all that often anymore.

Aside from steering people towards my demo reel, so here is a big backlog of loose artwork I’ve been doing outside of teaching and paid animation. Random fan art, a CN collab entry, mucking about both traditionally and digitally, some … Continue reading

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Effects Week 10: Explosion

This could have a bit more flourish, some more emphasis on the initial “bang” and the ring of smoke that emits could curl downward and show a bit more interesting direction. Obviously, the next step would be to incorporate some … Continue reading

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Effects Week 9: Splash

This is actually the first rough practice for some of the brief water effects that are going to be in my thesis film. General notes on this very rushed assignment was to spend more time on the follow through. A … Continue reading

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Effects Week 8: Vortex

I chose a whirlpool / tornado via magical transformation for this effect idea. General notes were to add a bit of a follow-up wisps, kind of plus up the end (that’s a common kind of note this semester, but I … Continue reading

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Effects Week 7: Lightning / Electricity

Major notes were that the held frame was too long, which is true. A suggestion that the lightning should arc straight to the figure, and not have that frame where it is half way there (I totally agree) and that … Continue reading

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Effects Week 6: Billowing Smoke

General notes here were to simplify details and then to add a bit more design to the overall shape of the plume, so it is not so “straight funnel” shaped. In addition, as the lines would become simplified, there would … Continue reading

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Effects Week 5; Whispy Smoke

Intro to Effects: Week 5 Whispy Smoke from John T Hill on Vimeo. General feedback was that this was good, good shapes, very imaginative, but that another round of inbetweens for the whole lot would slow it down and make … Continue reading

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Effects; Week 4 (Wave Principle)

Rather than do another flag or something similar, I wanted to challenge myself with a much more complex shape, but also push it as cartoony as I could. The whole time I was working on this I kept thinking “Totoro, … Continue reading

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Effects; Week 3 (Raging Fire).

It didn’t turn out as nicely as I had hoped, but it was a ton of work to try and get done in a single week (week translates into about 12 -16 hours tops, considering my other classes, tasks, Hipposterous, … Continue reading

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Effects; Week 2

It’s always important to start with reference, regardless of what you’re animating. This is my sister, and I shot several takes on my phone. This footage has been compressed down a lot from the HD quality footage I looked at. … Continue reading

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The master and his craft…..

Big things on the horizon for this semester. However, being the first week, here’s a little throw away pencil test, assigned to test out our equipment so the instructor could feel confident we were all ready to move forward. This … Continue reading

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Daily third place?

Ha ha ha ha. How odd to have come full circle after more than a decade. While in college I was submitting short flash animations and winning third and fourth in the daily awards at Newgrounds, and now, after animating … Continue reading

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Don’t Invite Wolfman to Tea

Don’t Invite Wolfman to Tea from John T Hill on Vimeo. For those of you who want to see a more retro / edited version. This was a final in a Flash class. Limited animation, limited assets. If you like … Continue reading

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Submitted a recent final to Newgrounds.

An exercise in limited animation with limited assets, this is the final I did for a Flash course I just wrapped up this summer. All of these assets were created in Illustrator, so that was a learning experience and challenge. … Continue reading

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Warewelf….

I started a tradition my first semester of trying to work a Dracula and a Wolfman into at least one assignment every semester. Sometimes, I’ve missed it, but I generally squeeze one or the other in somewhere.

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Summer Semester 2013: The New Hotness.

So, I’m taking a GLA (think Gen ED, but fancier) this semester, so not a lot of artwork coming out of there. I am also taking a Flash course (ANM 628 Fundamentals of Digital Animation), which is pretty weird, since … Continue reading

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Professional work update #900 billion….

Sometimes you work on things, and sometimes it takes forever for those things to be released. Anyway, about a year ago I was asked to direct some shorts for a Nickelodeon Apple App through THE LOCAL STUDIO here in Nashville; … Continue reading

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A little bit of an update….

Guys, I’m currently leading up a decently sized project (3+team members, client: NickDigital (Nickelodeon), tablet game cinematics) while still teaching full time and grad-schoolin’ full time. I’m pretty spent and it’s keeping me from being much more update-y. Here are … Continue reading

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Traditional Animation 2 Final: Daffy Duck and Yosemite Sam.

I had been waiting on a final, thorough review of this before I posted it, but I haven’t yet received it. I have gotten a grade (A), and I can tell you some of the ongoing notes the instructor and … Continue reading

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Heavy Lifting…

Here is a project that was spread over three weeks, and was pretty hectic. There was a lot of action before, where the character walks in and sets up the scene. It was quickly eliminated because the instructor and I … Continue reading

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Revisions and additions: Goose Sneak and Zip Out Edition

So this was two assignments combined, and will probably be the only one I do in color this semester. It’s too time consuming, and the benefits are nill when you have to rush the ink and color. Plus, I like … Continue reading

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Standing from sit, walking from stand…

There are two versions of this, mainly just so I can show it to students as an example of coming up with something, not testing it appropriately, and then realizing when you’re done that it’s kind of garbagey. The first … Continue reading

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Critique! Improvements! Animation! Joy!

I rushed back to the studio to add two frames, and a little tie follow through to my project before the deadline midnight tonight. The frames were suggested by the teacher, he totally agreed that the standing after the antic … Continue reading

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Hhhrrrmmpphhhffttt…

Week 1 in Traditional Animation II consisted of doing a character design and a five point turn. I got a B. I’m not entirely sure why, but that’s okay. It is definitely B work. You can see that I messed around … Continue reading

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Sometimes, I update…

and sometimes you read it. So I’m in Storyboarding and Traditional Animation II this quarter in Grad School. It’s a little weird, because unbeknownst to everyone else involved, I am teaching a storyboarding course simultaneously. So far I am a little … Continue reading

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An animation with love and kisses.

This is my final for Grad Level Traditional Animation 1 at the Academy of Art University. There are some timing and spacing things I would like to adjust, I just want the acting to be more subtle, but that is something I … Continue reading

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Final Project Animatic…

Going ahead and putting this up so I can discuss it with the students in my 2D Animation Principles course. Not sure what the grade will be on it (turned it in with 15 minutes to spare on the deadline), … Continue reading

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Hippo Walk Cycle…

This one hasn’t been graded yet. I just finished it. Well, I finished it a few hours ago really, but some technical problems in trying to assemble this presentation version held things up. It’s not perfect, but I had a … Continue reading

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3/4 Double Bounce Walk

This week I had to produce a 3/4 front view walk cycle. It’s something I’ve had to do once or twice professionally, but it’s not that common to see in the Flash / mid-budget TV, Video Game, Interactive animation world. … Continue reading

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Rough Double Bounce Walk

I’ve always been intimidated by the double bounce walk. It has a lot to do with a general lack of understanding. I’ve attempted them a couple of times, and done a few professionally, but I’ve always just dove right in … Continue reading

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Cartoon Takes….

I’m a big fan of takes. Especially the takes of Tex Avery and Bob Clampett. In my professional life I have done a few takes, but frankly a take in Flash for the kind of productions I’ve worked on, and … Continue reading

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Dracula is coming to suck your bloods…

This quarter the students are building their own character libraries for the walk cycles, and using the Dexter library for the lip synch only. I built this one along side them and then we all started walk cycles with our … Continue reading

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Flash Character Library Demo: Walk Cycle

Quick flash walk cycle I started earlier and finished up recently for the Digital Ink and Paint course I am teaching. Character is property of Kat Kosmala.

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Acting: How not to do it.

Note to self: When the assignment asks for a short performance where a character goes through THREE pose / emotions, do not lose your brain and do something like an idiot. An important lesson you hear a lot in schools, … Continue reading

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Curvy Princess (<--- should get some search hits, right?)

Last week the lesson in Traditional Animation was mastering the timing for a stagger. I envisioned a little storytelling scene with a nontraditional princess prying open the jaws of a huge slain dragon, freeing her cowering and pathetic Prince Charming … Continue reading

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It’s out!

Sideway: New York came out on the PS3, Monday October 10th. So far, reviews have been good: G4 TV’s XPlay Clip; IGN’s Review. If any of you get a chance to play it (I’ve been too busy) drop me a line and … Continue reading

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Who dat smooth operator knocking down dem’ Traditional Animation A’s?

It’s me baby. This first one got some timing notes, but I haven’t had a chance to revise it. It still merited the A. Unfortunately, it was pretty difficult. Our assignment was to do two head turns. One in full … Continue reading

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One more week off, and then it’s back to teaching…

The time off from teaching has not been nearly as fruitful and relaxing as I had hoped. The “perspective” course I’m taking in Grad School is incredibly time-consuming. Both courses are challenging, but I don’t find myself feeling as rewarded … Continue reading

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A cannon ball, and a balloon…

I’m familiar with the concepts behind both of these, but it was nice to sit down and work my way through them, revising and tweaking until I really got what I, and my instructor, wanted. I may come back and … Continue reading

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Grad School Semester 2: Week 1

Geeze, what a week. So I’m taking two courses, and so far, one of them is already busting my ass. Try to guess which one. Drawing from Imagination: Our instructor was (that’s important for later) an established comic book and … Continue reading

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Game Play Footage from Comic-con.

I totally animated parts, if not all, of all of the bad guys he trashes in this one. I’ll slow down on the links now. It’s just nice to see the results of so much work.

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Gotta update the resume’ again…

Apparently they also launched an official site for the property, so I’ll have to update the resume’ again. Sideway official website!

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Well, I can finally start talking more about this…

Hey guys, here is the trailer for the PSN exclusive video game I was working on for several months this year and last year. This was actually my first look at the gameplay myself. I think it looks really cool. … Continue reading

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Animate Pro Pencil Test….

Students have been working on their finals all week, so classes have been pretty boring. I worked up this rough pencil test in the down time between questions. Spent 10 or so hours on it. I don’t have Animate Pro … Continue reading

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11secondclub Flash Lip Synch / Acting Demo

This is a short demo that took me about four hours to animate. I was demonstrating to the students how to animate in flash using a provided character library. The character was designed by Kat Kosmala, a long time colleague … Continue reading

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