Category Archives: Traditional Animation 1

Harris Burdick Advanced Storyboarding Assignment: Rough V1

Our assignment for the next three weeks is to storyboard a short sequence from a longer story of our own creation. The story we are creating hinges on the Chris Van Allsburg Illustration book “The Mysteries of Harris Burdick”. If … Continue reading

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An animation with love and kisses.

This is my final for Grad Level┬áTraditional Animation 1 at the Academy of Art University. There are some timing and spacing things I would like to adjust, I just want the acting to be┬ámore subtle, but that is something I … Continue reading

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Final Project Animatic…

Going ahead and putting this up so I can discuss it with the students in my 2D Animation Principles course. Not sure what the grade will be on it (turned it in with 15 minutes to spare on the deadline), … Continue reading

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Hippo Walk Cycle…

This one hasn’t been graded yet. I just finished it. Well, I finished it a few hours ago really, but some technical problems in trying to assemble this presentation version held things up. It’s not perfect, but I had a … Continue reading

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3/4 Double Bounce Walk

This week I had to produce a 3/4 front view walk cycle. It’s something I’ve had to do once or twice professionally, but it’s not that common to see in the Flash / mid-budget TV, Video Game, Interactive animation world. … Continue reading

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Rough Double Bounce Walk

I’ve always been intimidated by the double bounce walk. It has a lot to do with a general lack of understanding. I’ve attempted them a couple of times, and done a few professionally, but I’ve always just dove right in … Continue reading

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Cartoon Takes….

I’m a big fan of takes. Especially the takes of Tex Avery and Bob Clampett. In my professional life I have done a few takes, but frankly a take in Flash for the kind of productions I’ve worked on, and … Continue reading

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I Slept on it…

After some further thought, I think I need to clarify some things about the last post and the grad school submission attached. It’s not a terrible bit of animation. It’s just trying to do too much in too litle time. … Continue reading

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Acting: How not to do it.

Note to self: When the assignment asks for a short performance where a character goes through THREE pose / emotions, do not lose your brain and do something like an idiot. An important lesson you hear a lot in schools, … Continue reading

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Curvy Princess (<--- should get some search hits, right?)

Last week the lesson in Traditional Animation was mastering the timing for a stagger. I envisioned a little storytelling scene with a nontraditional princess prying open the jaws of a huge slain dragon, freeing her cowering and pathetic Prince Charming … Continue reading

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Who dat smooth operator knocking down dem’ Traditional Animation A’s?

It’s me baby. This first one got some timing notes, but I haven’t had a chance to revise it. It still merited the A. Unfortunately, it was pretty difficult. Our assignment was to do two head turns. One in full … Continue reading

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One more week off, and then it’s back to teaching…

The time off from teaching has not been nearly as fruitful and relaxing as I had hoped. The “perspective” course I’m taking in Grad School is incredibly time-consuming. Both courses are challenging, but I don’t find myself feeling as rewarded … Continue reading

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A cannon ball, and a balloon…

I’m familiar with the concepts behind both of these, but it was nice to sit down and work my way through them, revising and tweaking until I really got what I, and my instructor, wanted. I may come back and … Continue reading

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Grad School Semester 2: Week 1

Geeze, what a week. So I’m taking two courses, and so far, one of them is already busting my ass. Try to guess which one. Drawing from Imagination: Our instructor was (that’s important for later) an established comic book and … Continue reading

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