Monthly Archives: November 2011

I’m just putting this here, so I can find it again later.

Every once in a while, I need to regroup. Remember what it is I want to do. Show him my war face. This isn’t the best recording of the song, but the live performance is part of the ritual.

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Cthulhu and the half-naked unwilling sacrifice.

Luckily it’s a light week of Grad School, and we had the big fat holiday, but I’m going to start next week more exhausted then I left the last one. I’m spent, and my body seems to think it can … Continue reading

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Final Project Animatic…

Going ahead and putting this up so I can discuss it with the students in my 2D Animation Principles course. Not sure what the grade will be on it (turned it in with 15 minutes to spare on the deadline), … Continue reading

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My brains is broken from drawerings.

I have until midnight Pacific time to finish a storyboard / animatic for class. I predict a late submission. I’m going to space out a couple of art posts here, so that it feels like I have a vibrant and … Continue reading

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Sideway: New York now on Steam…

You might be interested to know that Sideway: New York, the video game (that has received a lot of 8 or 9 out of 10’s and 4 out of 5’s) I worked on for the Playstation Network, is now available … Continue reading

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Hippo Walk Cycle…

This one hasn’t been graded yet. I just finished it. Well, I finished it a few hours ago really, but some technical problems in trying to assemble this presentation version held things up. It’s not perfect, but I had a … Continue reading

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I want to win, I just want to win…

There comes a time in every man’s life when he takes that Illustration course he’s not really enjoying much by the throat and squeezes it real hard in his hands till the “A-” pops out and writhes on the floor. … Continue reading

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In class sketch….

Today was a busy day, and it had its ups and downs. While teaching tonight I built a quick profile view library in Toon Boom Animate Pro so I could demo it for the students next week. When I was … Continue reading

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3/4 Double Bounce Walk

This week I had to produce a 3/4 front view walk cycle. It’s something I’ve had to do once or twice professionally, but it’s not that common to see in the Flash / mid-budget TV, Video Game, Interactive animation world. … Continue reading

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Naked woman stabs crazed naked man…

I’m really trying to entice the search engines with that title. This was last week’s Illustration class assignment. I will be putting clothes on them, and then putting them in an environment over the next two weeks. I’ve actually already … Continue reading

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Tttuummbblllaarrr!

I have a tumblr. It’s basically just a duplication of this blog, but over there. If you have a tumblr it’ll make it easier for you to follow my updates though. Perhaps you are already reading it there? I’m not … Continue reading

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Rough Double Bounce Walk

I’ve always been intimidated by the double bounce walk. It has a lot to do with a general lack of understanding. I’ve attempted them a couple of times, and done a few professionally, but I’ve always just dove right in … Continue reading

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Happy Halloween 1.2

Hope everyone had a good evening.  My family was always really into Halloween, and my wife has been really supportive in that as I’ve tried to make it a big deal for our 2-year-old. He really took to the trick … Continue reading

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