Monthly Archives: October 2011

Happy Halloween 1.1

My mom, me, my wife, my stepfather, and 2 yr old son.

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Naked people @ weird angles.

3 figures in different perspectives (reclinig 2pt, sitting 3pt, walking 2pt vertical). We were allowed to use photographs for anatomy reference, but not allowed to draw from actual poses. I used more reference on the 2pt reclining then the others, … Continue reading

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Cartoon Takes….

I’m a big fan of takes. Especially the takes of Tex Avery and Bob Clampett. In my professional life I have done a few takes, but frankly a take in Flash for the kind of productions I’ve worked on, and … Continue reading

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Dracula is coming to suck your bloods…

This quarter the students are building their own character libraries for the walk cycles, and using the Dexter library for the lip synch only. I built this one along side them and then we all started walk cycles with our … Continue reading

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Interesting exercise…

            not particularly pleased with the grade, but we can have a longer, more personal discussion about my impressions of the course at a later date. Yes? The assignment itself was very interesting. Take photographic … Continue reading

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Flash Character Library Demo: Walk Cycle

Quick flash walk cycle I started earlier and finished up recently for the Digital Ink and Paint course I am teaching. Character is property of Kat Kosmala.

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I Slept on it…

After some further thought, I think I need to clarify some things about the last post and the grad school submission attached. It’s not a terrible bit of animation. It’s just trying to do too much in too litle time. … Continue reading

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Acting: How not to do it.

Note to self: When the assignment asks for a short performance where a character goes through THREE pose / emotions, do not lose your brain and do something like an idiot. An important lesson you hear a lot in schools, … Continue reading

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Curvy Princess (<--- should get some search hits, right?)

Last week the lesson in Traditional Animation was mastering the timing for a stagger. I envisioned a little storytelling scene with a nontraditional princess prying open the jaws of a huge slain dragon, freeing her cowering and pathetic Prince Charming … Continue reading

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It’s out!

Sideway: New York came out on the PS3, Monday October 10th. So far, reviews have been good: G4 TV’s XPlay Clip; IGN’s Review. If any of you get a chance to play it (I’ve been too busy) drop me a line and … Continue reading

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Week 5: 1/3 of the way.

I’ve got a stagger demonstration animation I’m pretty excited about, but he gave me some minor timing tweaks that I want to implement before I put it up. Here’s another perspective monstrosity.

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Sideway Update

Playbrains, the company that did the interactive aspects of the game, has been putting up vlogs about the game’s development over the past couple of weeks. It has an official playstation page now, and is set to “drop” October 11th. This … Continue reading

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Who dat smooth operator knocking down dem’ Traditional Animation A’s?

It’s me baby. This first one got some timing notes, but I haven’t had a chance to revise it. It still merited the A. Unfortunately, it was pretty difficult. Our assignment was to do two head turns. One in full … Continue reading

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All B’s.

So I’ve finally gotten up to date grades from my Drawing from Imagination course, including the assignment that was due last night. The shading quality (visually, level of contrast, interest, etc.) on this is mediocre at best, but the shading … Continue reading

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